Steam 社区 :: 指南 :: Editing Your .cfg File.

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Editing Your .cfg File.

由 Ilya 和其他 1 人合作完成

This is a list of all of the white listed commands you can use in your configuration file. This guide will tell you what each command does, and how to use them.

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类型: 模组或配置Languages: 英语

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2015 年 3 月 30 日 上午 11:30

2016 年 8 月 2 日 上午 7:45

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Getting Started

Config Lines You Can Use

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Getting Started

To get started, you need to navigate to your install folder for Miscreated. By default Steam installs games to the C:\Program Files (x86)\Steam\steamapps\common directory. If you manually changed the install directory, then go there instead.Once there, locate the Miscreated folder and open it. Inside you will see a system.cfg text file. We recommend that you do not edit this file, and instead create a new user.cfg. The reason for this is the system.cfg is overwritten each update, so you will lose your custom settings.To create a user.cfg, right click in the Miscreated folder, go to New >, and select Text Document. Open this New Text Document, click File on the top left, and select Save As... when prompted to save it do the following. Change the File name: to - user.cfg Change Save as type: to - All Files Press SaveYou can open any .cfg file with Notepad, which comes default on all Windows operating systems. Go ahead and open the new user.cfg file you created. If you are having trouble getting it to open, right-click and select Open With... Look through the list of Recommended Programs and Other Programs and find Notepad. Check the box that says "Always use the selected program to open this kind of file.", then click OK. Using The CommandsBelow you are going to find a list of all the white-listed commands you can use in your .cfg file. You will see the command, followed by a short explanation of what it does, and what numerical value to use for it. Let's do an example: r_FullscreenAdding this command to your .cfg will either cause the game to run fullscreen or windowed mode, depending on the value you use. For most console variables ("CVars" for short) a number 1 stands for "True", whereas a number 0 stands for "False". So, if I wanted to run the game in fullscreen, I would use a 1. If I wanted to not run it in fullscreen (in other words, windowed mode), I would use a 0.So, I would add the command like this to my .cfg file:r_Fullscreen=1For fullscreen.orr_Fullscreen=0For windowed.

Config Lines You Can Use

Graphics Optionssys_specSet overall graphics quality level (1 low, 2 med, 3 high, 4 very high).Also set graphics detail level per component from the list below. Use values of 1-4 to set each of the following options manually, they use the same 1-4 as above. (1 low, 2 med, 3 high, 4 very high).sys_spec_ObjectDetailSets the overall quality of most objects. This will change the distance and detail at which objects render. Major impact on performance.sys_spec_ParticlesSets the quality level of particle effects. Things like smoke, fire, sparks, etc. Fairly minor impact on performance, only if CPU bound.sys_spec_PhysicsSets physics quality. Example: On low settings, dropping an item on a hill would still cause it to roll down, but it would stutter and look choppy. Higher settings would not. Very minor performance impact, only if CPU bound.sys_spec_PostProcessingSets Post Processing effects quality. Things like motion blur and color grading quality. Minor impact on performance, mainly GPU bound.sys_spec_ShadingSets quality level for various visuals, like ambient occlusion, bloom, refraction and reflections. Moderate impact on performance, mainly GPU bound.sys_spec_ShadowsSets the shadow quality. Higher settings produce more realistic looking shadows. Moderate impact on performance, mainly GPU (and GPU memory) bound.sys_spec_TextureSets the quality of textures, most notably the anisotropic filtering which blurs textures at a distance. Very minor impact on performance, only GPU bound.sys_spec_TextureResolutionSets the resolution and memory pool available to textures. An increase in texture resolution provides sharper, more realistic looking textures. Can make a big difference on performance if you're GPU memory bound.sys_spec_WaterSets the quality of water. Lower settings make the water look more bland with the removal/reduction of reflections and other effects. Minor impact on performance, mainly GPU bound.Systemr_FullscreenWindowEnable fullscreen windowed mode borderless window.r_FullscreenEnable fullscreen mode. 0=Window/1=Fullscreenr_widthSets the resolution width, eg: r_width=1920r_heightSets the resolution height, eg: r_Height=1080r_MultiGPU0=disabled, 1=extra overhead to allow SLI (NVidia) or Crossfire (AMD), 2(default)=automatic detection (currently SLI only, means off for AMD) should be activated before rendering.r_overrideDXGIOutputSpecifies index of display to use for output (0=primary display).r_overrideDXGIAdapterSpecifies index of the preferred video adapter to be used for rendering (-1=off, loops until first suitable adapter is found). Use this to resolve which video card to use if more than one DX11 capable GPU is available in the system.r_FullscreenPreemptionWhile in fullscreen, activities like notification pop-ups of other applications won't cause a switch back into windowed mode.r_buffer_sli_workaroundEnable SLI workaround for buffer pooling.r_enableAltTabToggles alt-tabbing in and out of fullscreen when the game.Inputi_mouse_smoothSet mouse smoothing value, also if 0 (disabled) there will be a simple average between the old and the actual input. (1.0 = very very smooth, 30 = almost instant).i_mouse_accelSet the level of mouse acceleration, 0 disables mouse acceleration.i_mouse_accel_maxSets the maximum amount of mouse acceleration, use with i_mouse_accel for best effect.cl_invertmouseUsed to invert the Y-axis of the mouse.cl_sensitivitySet mouse sensitivity.cl_zoomToggleIf enabled, zoom will be toggled on/off with each input, rather than needing to be held down.cl_crouchToggleIf enabled, crouch will be toggled on/off with each input, rather than needing to be held down.cl_proneToggleIf enabled, prone will be toggled on/off with each input, rather than needing to be held down.cl_sprintToggleIf enabled, sprint will be toggled on/off with each input, rather than needing to be held down.cl_walkToggleIf enabled, walk will be toggled on/off with each input, rather than needing to be held down.HUD/FOVcl_fovSet Field of View (in degrees), default is 55.hud_hideHide the HUD from view.Performancee_LodRatioLOD distance ratio for objects. By increasing this value objects will look better from further away.e_MergedMeshesInstanceDistLower values will make some grass/cloth stutter in animation/physicalization, as the player gets further from it.e_TessellationEnables or disables Tessellation. Enabled by default, set to 0 to turn it off. This can be a real performance saver. Been known to cause issues with AMD CPUs, try disabling if you have an AMD processor.e_TessellationMaxDistanceMaximum distance from camera in meters to allow tessellation, also affects distance-based displacement fadeout.r_TessellationTriangleSizeDesired triangle size for screen-space tessellation.r_FogShadowsEnables deferred volumetric fog shadows. 0=Off, 1=Standard, 2=Reduced; Example: r_FogShadows=1 (this would set it to standard quality).r_FogShadowsWaterEnables volumetric fog shadows for watervolumes.e_ParticlesShadowsShadows on particles. 0=Off, 1=On, 2=Force.r_TexMinAnisotropySpecifies the minimum level allowed for anisotropic texture filtering. This controls texture blurriness at a distance.r_TexMaxAnisotropySpecifies the maximum level allowed for anisotropic texture filtering. This controls texture blurriness at a distance.r_TexturesStreamPoolSizeSize of pool for textures streaming in MB. 256 is recommended for cards with 1GB vRAM. 512 for 1.5GB, 640 for 2GB, 1536 for 3GB.r_ssdoScreen Space Directional Occlusion.r_SSReflectionsGlossy screen space reflections.r_VSyncEnable or disable vertical sync.sys_MaxFpsEnter a value you wish to cap the frame rate at. Use 0 for unlimited. r_VSync needs to be disabled to use this, as V-Sync limits your frame rate.r_terrainMaxViewDistanceSet the maximum render distance of terrain and all objects.Effectsr_MotionBlurEnables per object and camera motion blur. Default is 1, On. Options: 1=Camera blur on, 2=Camera and object blur on.r_MotionBlurShutterSpeedSets motion blur camera shutter speed. Default is 125, which is 1/125th of a second.r_ChromaticAberrationChromatic aberration amount. Gives a cinematic look.r_HDRGrainAmountHDR camera grain amount. Gives a cinematic look.r_SharpeningImage sharpening amount. Gives a cinematic look.Logginglog_WriteToFileToggle whether to write the log to file (game.log).log_WriteToFileVerbosityDefines the verbosity level for log messages written to files. It is recommended that this be set to 4 if you're experiencing issues and wish to report it.log_IncludeTimeInclude local time in the log. Helpful for identifying timing related issues. Set to 1 to enable.ca_AnimWarningLevelSet to 0 to disable animation related messages. Set to 3 to enable all. This can be useful for finding any issues related to animations.

Disclaimer

Edit the .cfg file and other files at your own risk. Doing so may "break" the game, so please do so only if you know what you are doing.

103 条留言

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< MAJOR IMPACT >

2024 年 3 月 22 日 上午 6:07

Is there a maximum number of Moderators allowed in the .cfg file? If so, what's the number, please?

TheeMan

2021 年 4 月 17 日 上午 3:32

@Flawless thanks for the copy/paste info, Works wonders

donato

2021 年 1 月 1 日 上午 3:50

hi everyone, tell me please, it is possible to bind auto attack ?

Morhaugn

2020 年 12 月 20 日 下午 4:32

....ThreeMan who are you even reacting to? Your commentary is completely out of place, as is your pretentious 'mic drop' closing statement. Did you mistakenly post this here?

BeanEyes

2018 年 4 月 26 日 上午 3:21

Thank you ALOT!! love you

Bean

2018 年 3 月 1 日 上午 9:16

Your game may likely run smoother, but visual quality will be minimal if you use Flawless's settings since he has them all set on lowest.FOV should be around 65 for best overall results. (25 is wayyyy too low, and 80 is too high).r_MotionBlur whether it's set to 0 or 1 does not work on my system (blur stays on in-game, its stuck ON!) Several other settings do not work either, such as r_terrainMaxViewDistance.. Objects still fade in/out too close of distance (grass draw distance is terrible & trees flicker in complexity.. it's funky.

bernj

2018 年 2 月 6 日 上午 10:19

@Flawless thanks m8

DonkeyTN702

2018 年 2 月 2 日 下午 8:54

Don't use FLAWless's copy&pastes

flawless

2017 年 10 月 25 日 上午 9:48

I will save you some time, just copy this in your user.cfg, and change screen resolution.r_Fullscreen=1sys_spec=1sys_spec_ObjectDetail=1sys_spec_Particles=1sys_spec_Physics=1sys_spec_PostProcessing=1sys_spec_Shading=1sys_spec_Shadows=1sys_spec_Texture=1sys_spec_TextureResolution=1sys_spec_Water=1r_Width=1680r_Height=1050r_MultiGPU=0r_overrideDXGIOutput=0r_buffer_sli_workaround=0r_enableAltTab=1cl_fov=80e_LodRatio=0e_Tessellation=0e_TessellationMaxDistance=0r_TessellationTriangleSize=0r_FogShadows=0r_FogShadowsWater=0e_ParticlesShadows=0r_TexMinAnisotropy=0r_TexMaxAnisotropy=0r_TexturesStreamPoolSize=1536r_VSync=0sys_MaxFps=0r_terrainMaxViewDistance=500

MiamiRice

2017 年 7 月 31 日 上午 7:57

Great guide!

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